Saneject brings deterministic, editor-time DI to Unity. Bind with fluent scope-aware APIs, serialize interfaces via Roslyn, reference across scenes with proxies, and keep Unity's normal lifecycle with no runtime container.
Unity C# engineer for games, tools & XR
10+ years building games, apps, tools, and XR experiences with Unity and C#
Clean
C# code
Game
development
VR/XR
development
Editor tools
development
Enterprise
development
Game AI
development
UI/UX
development
Performance
optimization
Highlighted projects
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Saneject

Keep Calm and Kill Demons
Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

WordBaby
Explore WordBaby, a Unity-based Android app for toddlers featuring AI narration, customizable book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture and optimized for performance.

Stealth Action Top-Down Shooter
A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.
How I like to work
Clear
communication
Async
collaboration
Remote
teamwork
Structured
approach
On-time
delivery
Goal
alignment
Project
ownership
Proactive
ideas
Some people I worked with

Sune Kastbjerg
Head of Technology @ YOKE
I highly recommend Alexander for Unity development work
I hired Alexander as a freelance Unity developer for two projects - three museum applications for Kongernes Jelling and a historical interactive installation for a large Danish toy company. I was consistently impressed by his technical expertise and professional approach.
Alexander writes clean, efficient code and maintains excellent project structure. His communication was outstanding throughout both engagements - he provided regular updates, asked good questions, and met deadlines. His structured development approach made managing these projects straightforward and successful.
I highly recommend Alexander for Unity development work. He’s a skilled programmer who delivers quality results and is very easy to work with.

Jens Lauritsen
Chief Product Officer @ Virsabi
Alexander is a very skilled Mixed Reality Developer
We collaborated closely on developing a visionary and easy-to-use MR application - Tutorio - for Microsoft HoloLens 2. While the application feels simple for the user the underlying implementation and technology stack implemented by Alexander is truly advanced. The application is built with Unity and MRTK3 and deeply integrated with Microsoft Azure, Azure Authentication, and Azure Spatial Anchors.
As a person and colleague Alexander is very proactive, able to work independently and always striving to find the right balance between perfection and getting things done.
I highly recommend Alexander as an MR/XR developer.
Project: TutorioWant to connect?
I'm always open to technical conversations, new challenges, or just connecting with people who share my interests.
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