Unity projects

Explore my Unity projects to see a range of projects – from prototypes and personal experiments to professional work. I've tackled 2D/3D games, VR, Mixed Reality, and enterprise applications, each bringing unique challenges and solutions.

Each project offers a concise look at my development process, covering the motivation behind the idea, key features, technologies used, and the solutions I developed to overcome challenges.

Topics

Project posts

Open source project

Saneject

Saneject brings deterministic, editor-time DI to Unity. Bind with fluent scope-aware APIs, serialize interfaces via Roslyn, reference across scenes with proxies, and keep Unity's normal lifecycle with no runtime container.

Personal project

Keep Calm and Kill Demons

Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

Personal project

WordBaby

Explore WordBaby, a Unity-based Android app for toddlers featuring AI narration, customizable book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture and optimized for performance.

Personal project

Field-of-View Mesh System

Discover a Unity-based field-of-view (FOV) system for 2D and 3D games. Features include procedural mesh generation, obstacle detection, and customizable settings, optimized for stealth mechanics and performance.

Personal project

2D A* Pathfinding System

A detailed look at creating a 2D A pathfinding system in Unity, featuring grid-based visualization, dynamic obstacles, adjustable tile costs, and animated path rendering, with solutions for real-time performance challenges.

Personal project

Stealth Action Top-Down Shooter

A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

Personal project

Chess

A Unity-based chess game showcasing complete rules, move validation, and dynamic highlighting. Features special mechanics like en passant, castling, and pawn promotion for an authentic chess experience.

Professional project

Tutorio

Tutorio is a mixed reality app for HoloLens that enables users to create and share spatial workspace instructions. Features include Azure Spatial Anchors, cloud integration, and a custom MVVM architecture for seamless collaboration and tutorial creation.

Academic project

VR Multiplayer Wildlife Biking

A VR exergame combining multiplayer stationary biking with wildlife exploration, developed for rehabilitation use. Features include real-time cadence-based movement, animal AI, collaborative and competitive modes, and accessible VR design.

Personal project

VR Stealth Shooter

Explore a VR stealth sandbox prototype designed for Oculus Rift S, combining modular AI, physics-driven explosives, dynamic weapon systems, and tactical interactions like knockouts and voice-activated surrenders.

Academic project

VR Bunny Biking Companion

Explore a VR exergame designed for children with disabilities, featuring a motivational AI bunny companion, stationary bike integration, and an accessible, stylized environment focused on engagement and inclusivity.

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