Unity projects

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Open source framework
Released
Saneject logo with tagline { Unity.EditorTime.DI; } over a dark circuit board background with glowing lines.

Saneject

Saneject is an open source Unity DI framework that resolves dependencies in the Unity Editor and writes them into serialized fields so they stay visible in the Inspector, including interfaces. It keeps dependency wiring deterministic and works with Unity's normal workflow instead of layering a runtime container on top.

Personal project
Tech test
Released
A tray filled with colorful glowing cube fragments and a progress UI.

Smashy Cubes

Built as a Unity Engineer tech test that I later polished into a small toy. Features cube fracturing, object pooling, GPU instancing, impact-driven feedback, and an event-driven game flow.

Personal project
Game
Released
First-person view in Keep Calm and Kill Demons, aiming a shotgun at a demon emerging from a glowing red portal in a dense forest. The enemy is mid-spawn with swirling energy effects. The HUD shows full health and ammo, with a minimap displaying enemy positions. A radio icon in the bottom left indicates the player is carrying an in-game music device.

Keep Calm and Kill Demons

Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

Personal project
App
Released
Screenshot of WordBaby's Book Mode showcasing a colorful grid of food images, including a burger, salad, soup, and sandwich, alongside a panel for 'Next book' Animals featuring a golden retriever.

WordBaby

Explore WordBaby, a Unity-based Android app for toddlers featuring AI narration, customizable book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture and optimized for performance.

Personal project
Prototype
Screenshot of a Unity field-of-view mesh system in action, showing a red cone-shaped FOV dynamically blocked by obstacles and targeting a white object in a stealth game environment.

Field-of-View Mesh System

Discover a Unity-based field-of-view (FOV) system for 2D and 3D games. Features include procedural mesh generation, obstacle detection, and customizable settings, optimized for stealth mechanics and performance.

Personal project
Prototype
Screenshot showcasing the A pathfinding algorithm in Unity, featuring a grid-based maze with a highlighted red path from a green starting point to a target destination, demonstrating real-time shortest-path calculation

2D A* Pathfinding System

A detailed look at creating a 2D A pathfinding system in Unity, featuring grid-based visualization, dynamic obstacles, adjustable tile costs, and animated path rendering, with solutions for real-time performance challenges.

Personal project
Game
Released
Screenshot depicting gameplay from Stealth Action Top-Down Shooter, showcasing a neon grid-based level with a firefight in progress, featuring enemy indicators and a collectible keycard in view.

Stealth Action Top-Down Shooter

A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

Personal project
Prototype
Screenshot displaying a Unity-based chess game in action, showcasing legal move highlighting and an interactive 3D board with labeled coordinates and captured pieces displayed

Chess

A Unity-based chess game showcasing complete rules, move validation, and dynamic highlighting. Features special mechanics like en passant, castling, and pawn promotion for an authentic chess experience.

Professional project
Released
Image of a user demonstrating the Tutorio mixed reality application on HoloLens, interacting with a spatially anchored step interface for workspace instructions.

Tutorio

Tutorio is a mixed reality app for HoloLens that enables users to create and share spatial workspace instructions. Features include Azure Spatial Anchors, cloud integration, and a custom MVVM architecture for seamless collaboration and tutorial creation.

Academic project
Screenshot of a serene VR forest environment featuring two virtual bike riders on a trail, showcasing the multiplayer biking mechanics of VR Multiplayer Wildlife Biking.

VR Multiplayer Wildlife Biking

A VR exergame combining multiplayer stationary biking with wildlife exploration, developed for rehabilitation use. Features include real-time cadence-based movement, animal AI, collaborative and competitive modes, and accessible VR design.

Personal project
Prototype
Player firing at a running enemy, hitting them in an industrial environment with crates, containers, and an explosive barrel in the distance.

VR Stealth Shooter

Explore a VR stealth sandbox prototype designed for Oculus Rift S, combining modular AI, physics-driven explosives, dynamic weapon systems, and tactical interactions like knockouts and voice-activated surrenders.

Academic project
Screenshot of gameplay from VR Bunny Biking Companion showing a friendly bunny character guiding the player through a low-poly nature environment.

VR Bunny Biking Companion

Explore a VR exergame designed for children with disabilities, featuring a motivational AI bunny companion, stationary bike integration, and an accessible, stylized environment focused on engagement and inclusivity.

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