Experienced XR & Game Developer

9 years of building games, XR experiences and apps with Unity and C#

I’m Alexander, a Copenhagen-based XR & Game Developer who loves building interactive stuff in 2D, 3D, and XR. I get a kick out of solving tricky problems, writing clean and fast C# code, and making systems that just work.

Besides being a tech nerd, I care about the details, the user experience and the people using what I build.

Whether you're building a game, an XR app, something cloud related, or just need a quick prototype, I can help you out.

Let's Connect

Clean C# Code

Game Development

VR/XR Development

Enterprise Development

Performance Optimization

Game AI Development

UI/UX Development

Editor Tools Development

Highlighted Case Studies

View All Case Studies

Keep Calm and Kill Demons

Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

WordBaby

Explore WordBaby, a Unity-based Android app for toddlers featuring AI narration, customizable book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture and optimized for performance.

A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

Tutorio

Tutorio is a Mixed Reality app for HoloLens that enables users to create and share spatial workspace instructions. Features include Azure Spatial Anchors, cloud integration, and a custom MVVM architecture for seamless collaboration and tutorial creation.

View All Case Studies

Recommendations

Picture of Jens Lauritsen, CPO at Virsabi

Jens Lauritsen

Chief Product Officer @ Virsabi

Alexander is a Very Skilled Mixed Reality Developer

We collaborated closely on developing a visionary and easy-to-use MR application - Tutorio - for Microsoft HoloLens 2. While the application feels simple for the user the underlying implementation and technology stack implemented by Alexander is truly advanced. The application is built with Unity and MRTK3 and deeply integrated with Microsoft Azure, Azure Authentication, and Azure Spatial Anchors.

As a person and colleague Alexander is very proactive, able to work independently and always striving to find the right balance between perfection and getting things done.

I highly recommend Alexander as an MR/XR developer.

Case Study: Tutorio

Have a Game or XR App in Mind?

Let’s chat about how I can help making it happen.

I’ll get back to you the next business day.

Get in Touch