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Posts tagged: Released

Showing all Unity posts tagged with Released. Explore content related to this topic across different formats – from prototypes and tools to tutorials and deep dives.

Project posts

Saneject logo with tagline { Unity.EditorTime.DI; } over a dark circuit board background with glowing lines.

Saneject

Saneject brings deterministic, editor-time DI to Unity. Bind with fluent scope-aware APIs, serialize interfaces via Roslyn, reference across scenes with proxies, and keep Unity's normal lifecycle with no runtime container.

A tray filled with colorful glowing cube fragments and a progress UI.

Smashy Cubes

Built as a Unity Engineer tech test that I later polished into a small toy. Features cube fracturing, object pooling, GPU instancing, impact-driven feedback, and an event-driven game flow.

First-person view in Keep Calm and Kill Demons, aiming a shotgun at a demon emerging from a glowing red portal in a dense forest. The enemy is mid-spawn with swirling energy effects. The HUD shows full health and ammo, with a minimap displaying enemy positions. A radio icon in the bottom left indicates the player is carrying an in-game music device.

Keep Calm and Kill Demons

Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

Screenshot of WordBaby's Book Mode showcasing a colorful grid of food images, including a burger, salad, soup, and sandwich, alongside a panel for 'Next book' Animals featuring a golden retriever.

WordBaby

Explore WordBaby, a Unity-based Android app for toddlers featuring AI narration, customizable book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture and optimized for performance.

Screenshot depicting gameplay from Stealth Action Top-Down Shooter, showcasing a neon grid-based level with a firefight in progress, featuring enemy indicators and a collectible keycard in view.

Stealth Action Top-Down Shooter

A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

Image of a user demonstrating the Tutorio mixed reality application on HoloLens, interacting with a spatially anchored step interface for workspace instructions.

Tutorio

Tutorio is a mixed reality app for HoloLens that enables users to create and share spatial workspace instructions. Features include Azure Spatial Anchors, cloud integration, and a custom MVVM architecture for seamless collaboration and tutorial creation.

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