All tags

Posts tagged: Released

Showing all Unity posts tagged with Released. Explore content related to this topic across different formats – from prototypes and tools to tutorials and deep dives.

Project posts

Saneject logo with tagline { Unity.EditorTime.DI; } over a dark circuit board background with glowing lines.

Saneject

Saneject brings deterministic, editor-time DI to Unity. Bind with fluent scope-aware APIs, serialize interfaces via Roslyn, reference across scenes with proxies, and keep Unity's normal lifecycle with no runtime container.

A tray filled with colorful glowing cube fragments and a progress UI.

Smashy Cubes

Built as a Unity Engineer tech test that I later polished into a small toy. Features cube fracturing, object pooling, GPU instancing, impact-driven feedback, and an event-driven game flow.

First-person view in Keep Calm and Kill Demons, aiming a shotgun at a demon emerging from a glowing red portal in a dense forest. The enemy is mid-spawn with swirling energy effects. The HUD shows full health and ammo, with a minimap displaying enemy positions. A radio icon in the bottom left indicates the player is carrying an in-game music device.

Keep Calm and Kill Demons

Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

Screenshot of WordBaby's Book Mode showcasing a colorful grid of food images, including a burger, salad, soup, and sandwich, alongside a panel for 'Next book' Animals featuring a golden retriever.

WordBaby

Explore WordBaby, a Unity-based Android app for toddlers featuring AI narration, customizable book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture and optimized for performance.

Screenshot depicting gameplay from Stealth Action Top-Down Shooter, showcasing a neon grid-based level with a firefight in progress, featuring enemy indicators and a collectible keycard in view.

Stealth Action Top-Down Shooter

A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

Image of a user demonstrating the Tutorio mixed reality application on HoloLens, interacting with a spatially anchored step interface for workspace instructions.

Tutorio

Tutorio is a mixed reality app for HoloLens that enables users to create and share spatial workspace instructions. Features include Azure Spatial Anchors, cloud integration, and a custom MVVM architecture for seamless collaboration and tutorial creation.

Want to connect?

I'm always open to technical conversations, new challenges, or just connecting with people who share my interests.

Reach out