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Posts tagged: Optimization

Showing all Unity posts tagged with Optimization. Explore content related to this topic across different formats – from prototypes and tools to tutorials and deep dives.

Project posts

Saneject logo with tagline { Unity.EditorTime.DI; } over a dark circuit board background with glowing lines.

Saneject

Saneject brings deterministic, editor-time DI to Unity. Bind with fluent scope-aware APIs, serialize interfaces via Roslyn, reference across scenes with proxies, and keep Unity's normal lifecycle with no runtime container.

First-person view in Keep Calm and Kill Demons, aiming a shotgun at a demon emerging from a glowing red portal in a dense forest. The enemy is mid-spawn with swirling energy effects. The HUD shows full health and ammo, with a minimap displaying enemy positions. A radio icon in the bottom left indicates the player is carrying an in-game music device.

Keep Calm and Kill Demons

Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

Screenshot of WordBaby's Book Mode showcasing a colorful grid of food images, including a burger, salad, soup, and sandwich, alongside a panel for 'Next book' Animals featuring a golden retriever.

WordBaby

Explore WordBaby, a Unity-based Android app for toddlers featuring AI narration, customizable book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture and optimized for performance.

Screenshot of a Unity field-of-view mesh system in action, showing a red cone-shaped FOV dynamically blocked by obstacles and targeting a white object in a stealth game environment.

Field-of-View Mesh System

Discover a Unity-based field-of-view (FOV) system for 2D and 3D games. Features include procedural mesh generation, obstacle detection, and customizable settings, optimized for stealth mechanics and performance.

Screenshot depicting gameplay from Stealth Action Top-Down Shooter, showcasing a neon grid-based level with a firefight in progress, featuring enemy indicators and a collectible keycard in view.

Stealth Action Top-Down Shooter

A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

Image of a user demonstrating the Tutorio mixed reality application on HoloLens, interacting with a spatially anchored step interface for workspace instructions.

Tutorio

Tutorio is a mixed reality app for HoloLens that enables users to create and share spatial workspace instructions. Features include Azure Spatial Anchors, cloud integration, and a custom MVVM architecture for seamless collaboration and tutorial creation.

Screenshot of a serene VR forest environment featuring two virtual bike riders on a trail, showcasing the multiplayer biking mechanics of VR Multiplayer Wildlife Biking.

VR Multiplayer Wildlife Biking

A VR exergame combining multiplayer stationary biking with wildlife exploration, developed for rehabilitation use. Features include real-time cadence-based movement, animal AI, collaborative and competitive modes, and accessible VR design.

Screenshot of gameplay from VR Bunny Biking Companion showing a friendly bunny character guiding the player through a low-poly nature environment.

VR Bunny Biking Companion

Explore a VR exergame designed for children with disabilities, featuring a motivational AI bunny companion, stationary bike integration, and an accessible, stylized environment focused on engagement and inclusivity.

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