Posts tagged: Optimization
Showing all Unity posts tagged with Optimization. Explore content related to this topic across different formats – from prototypes and tools to tutorials and deep dives.
Project posts

Saneject
Saneject brings deterministic, editor-time DI to Unity. Bind with fluent scope-aware APIs, serialize interfaces via Roslyn, reference across scenes with proxies, and keep Unity's normal lifecycle with no runtime container.

Keep Calm and Kill Demons
Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

WordBaby
Explore WordBaby, a Unity-based Android app for toddlers featuring AI narration, customizable book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture and optimized for performance.

Field-of-View Mesh System
Discover a Unity-based field-of-view (FOV) system for 2D and 3D games. Features include procedural mesh generation, obstacle detection, and customizable settings, optimized for stealth mechanics and performance.

Stealth Action Top-Down Shooter
A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

Tutorio
Tutorio is a mixed reality app for HoloLens that enables users to create and share spatial workspace instructions. Features include Azure Spatial Anchors, cloud integration, and a custom MVVM architecture for seamless collaboration and tutorial creation.

VR Multiplayer Wildlife Biking
A VR exergame combining multiplayer stationary biking with wildlife exploration, developed for rehabilitation use. Features include real-time cadence-based movement, animal AI, collaborative and competitive modes, and accessible VR design.

VR Bunny Biking Companion
Explore a VR exergame designed for children with disabilities, featuring a motivational AI bunny companion, stationary bike integration, and an accessible, stylized environment focused on engagement and inclusivity.
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