WordBaby is a Unity-based Android app for toddlers, combining interactive image-based learning with parental controls and customization. Features include AI-narrated quizzes, book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture, custom UI components, and optimized memory management, it offers a safe, engaging learning experience.
Posts Tagged: Game Development
A Unity-based dynamic field-of-view (FOV) mesh system for 2D and 3D games, inspired by stealth mechanics. It procedurally generates cone-shaped FOVs, detects obstacles and targets, and provides customizable settings for adaptable gameplay and real-time performance.
This 2D A* pathfinding system in Unity features grid-based visualization, animated path rendering, and dynamic obstacle handling. The project demonstrates real-time pathfinding logic with adjustable parameters, offering a practical approach to understanding the algorithm.
A stealth-action top-down shooter inspired by Metal Gear Solid: VR Missions, featuring ten levels, dynamic AI, diverse weapons, and tactical combat. Players complete objectives like evading detection, neutralizing enemies, and unlocking paths using strategic gameplay.
A Unity-based chess game with full rule implementation, move validation, and interactive highlights. Supports standard moves like castling, en passant, and pawn promotion for accurate chess gameplay.
This VR exergame integrates online multiplayer stationary biking and wildlife exploration, using real-time sensor data for movement. Features include animal AI, collaborative and competitive modes, gaze-based interaction, and accessible design tailored for rehabilitative use.
A tactical VR sandbox prototype for Oculus Rift S, featuring stealth mechanics, modular AI, weapon systems, physics-based explosives, and tactical features like knockouts, surrender commands, and a highlight system for planning and execution.
A VR exergame for children with disabilities that pairs stationary bike integration with an AI bunny companion for motivation, in a low-sensory, stylized environment for accessible gameplay. 80% of participants increased exercise time and distance, highlighting the potential of gamification and immersive technology to enhance physical therapy.
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