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Posts tagged: Game development

Showing all Unity posts tagged with Game development. Explore content related to this topic across different formats – from prototypes and tools to tutorials and deep dives.

Project posts

A tray filled with colorful glowing cube fragments and a progress UI.

Smashy Cubes

Built as a Unity Engineer tech test that I later polished into a small toy. Features cube fracturing, object pooling, GPU instancing, impact-driven feedback, and an event-driven game flow.

First-person view in Keep Calm and Kill Demons, aiming a shotgun at a demon emerging from a glowing red portal in a dense forest. The enemy is mid-spawn with swirling energy effects. The HUD shows full health and ammo, with a minimap displaying enemy positions. A radio icon in the bottom left indicates the player is carrying an in-game music device.

Keep Calm and Kill Demons

Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

Screenshot of WordBaby's Book Mode showcasing a colorful grid of food images, including a burger, salad, soup, and sandwich, alongside a panel for 'Next book' Animals featuring a golden retriever.

WordBaby

Explore WordBaby, a Unity-based Android app for toddlers featuring AI narration, customizable book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture and optimized for performance.

Screenshot of a Unity field-of-view mesh system in action, showing a red cone-shaped FOV dynamically blocked by obstacles and targeting a white object in a stealth game environment.

Field-of-View Mesh System

Discover a Unity-based field-of-view (FOV) system for 2D and 3D games. Features include procedural mesh generation, obstacle detection, and customizable settings, optimized for stealth mechanics and performance.

Screenshot showcasing the A pathfinding algorithm in Unity, featuring a grid-based maze with a highlighted red path from a green starting point to a target destination, demonstrating real-time shortest-path calculation

2D A* Pathfinding System

A detailed look at creating a 2D A pathfinding system in Unity, featuring grid-based visualization, dynamic obstacles, adjustable tile costs, and animated path rendering, with solutions for real-time performance challenges.

Screenshot depicting gameplay from Stealth Action Top-Down Shooter, showcasing a neon grid-based level with a firefight in progress, featuring enemy indicators and a collectible keycard in view.

Stealth Action Top-Down Shooter

A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

Screenshot displaying a Unity-based chess game in action, showcasing legal move highlighting and an interactive 3D board with labeled coordinates and captured pieces displayed

Chess

A Unity-based chess game showcasing complete rules, move validation, and dynamic highlighting. Features special mechanics like en passant, castling, and pawn promotion for an authentic chess experience.

Screenshot of a serene VR forest environment featuring two virtual bike riders on a trail, showcasing the multiplayer biking mechanics of VR Multiplayer Wildlife Biking.

VR Multiplayer Wildlife Biking

A VR exergame combining multiplayer stationary biking with wildlife exploration, developed for rehabilitation use. Features include real-time cadence-based movement, animal AI, collaborative and competitive modes, and accessible VR design.

Player firing at a running enemy, hitting them in an industrial environment with crates, containers, and an explosive barrel in the distance.

VR Stealth Shooter

Explore a VR stealth sandbox prototype designed for Oculus Rift S, combining modular AI, physics-driven explosives, dynamic weapon systems, and tactical interactions like knockouts and voice-activated surrenders.

Screenshot of gameplay from VR Bunny Biking Companion showing a friendly bunny character guiding the player through a low-poly nature environment.

VR Bunny Biking Companion

Explore a VR exergame designed for children with disabilities, featuring a motivational AI bunny companion, stationary bike integration, and an accessible, stylized environment focused on engagement and inclusivity.

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