Posts tagged: Dependency injection
Showing all Unity posts tagged with Dependency injection. Explore content related to this topic across different formats – from prototypes and tools to tutorials and deep dives.
Project posts

Saneject
Saneject brings deterministic, editor-time DI to Unity. Bind with fluent scope-aware APIs, serialize interfaces via Roslyn, reference across scenes with proxies, and keep Unity's normal lifecycle with no runtime container.

WordBaby
Explore WordBaby, a Unity-based Android app for toddlers featuring AI narration, customizable book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture and optimized for performance.

Stealth Action Top-Down Shooter
A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

Chess
A Unity-based chess game showcasing complete rules, move validation, and dynamic highlighting. Features special mechanics like en passant, castling, and pawn promotion for an authentic chess experience.

Tutorio
Tutorio is a mixed reality app for HoloLens that enables users to create and share spatial workspace instructions. Features include Azure Spatial Anchors, cloud integration, and a custom MVVM architecture for seamless collaboration and tutorial creation.
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