A Unity-based dynamic field-of-view (FOV) mesh system for 2D and 3D games, inspired by stealth mechanics. It procedurally generates cone-shaped FOVs, detects obstacles and targets, and provides customizable settings for adaptable gameplay and real-time performance.
Posts Tagged: Tool
This 2D A* pathfinding system in Unity features grid-based visualization, animated path rendering, and dynamic obstacle handling. The project demonstrates real-time pathfinding logic with adjustable parameters, offering a practical approach to understanding the algorithm.
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