Posts tagged: Service locator
Showing all Unity posts tagged with Service locator. Explore content related to this topic across different formats – from prototypes and tools to tutorials and deep dives.
Project posts

Saneject
Saneject brings deterministic, editor-time DI to Unity. Bind with fluent scope-aware APIs, serialize interfaces via Roslyn, reference across scenes with proxies, and keep Unity's normal lifecycle with no runtime container.

Keep Calm and Kill Demons
Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.
Hire a senior Unity developer for XR, games & apps
9+ years experience building scalable, performant Unity solutions, XR, games, enterprise apps, prototypes, custom tools, and complex systems.
Available for freelance, consulting, or full project development. I reply within 1 business day.
Get in touch