Posts Tagged: Procedural Generation

Keep Calm and Kill Demons

Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

Discover a Unity-based Field-of-View (FOV) system for 2D and 3D games. Features include procedural mesh generation, obstacle detection, and customizable settings, optimized for stealth mechanics and performance.

All Tags

Have a Game or XR App in Mind?

Let’s chat about how I can help making it happen.

I’ll get back to you the next business day.

Get in Touch