Posts tagged: Procedural generation
Showing all Unity posts tagged with Procedural generation. Explore content related to this topic across different formats – from prototypes and tools to tutorials and deep dives.
Project posts

Keep Calm and Kill Demons
Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

Field-of-View Mesh System
Discover a Unity-based field-of-view (FOV) system for 2D and 3D games. Features include procedural mesh generation, obstacle detection, and customizable settings, optimized for stealth mechanics and performance.
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