All tags

Posts tagged: Pathfinding

Showing all Unity posts tagged with Pathfinding. Explore content related to this topic across different formats – from prototypes and tools to tutorials and deep dives.

Project posts

First-person view in Keep Calm and Kill Demons, aiming a shotgun at a demon emerging from a glowing red portal in a dense forest. The enemy is mid-spawn with swirling energy effects. The HUD shows full health and ammo, with a minimap displaying enemy positions. A radio icon in the bottom left indicates the player is carrying an in-game music device.

Keep Calm and Kill Demons

Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

Screenshot showcasing the A pathfinding algorithm in Unity, featuring a grid-based maze with a highlighted red path from a green starting point to a target destination, demonstrating real-time shortest-path calculation

2D A* Pathfinding System

A detailed look at creating a 2D A pathfinding system in Unity, featuring grid-based visualization, dynamic obstacles, adjustable tile costs, and animated path rendering, with solutions for real-time performance challenges.

Screenshot depicting gameplay from Stealth Action Top-Down Shooter, showcasing a neon grid-based level with a firefight in progress, featuring enemy indicators and a collectible keycard in view.

Stealth Action Top-Down Shooter

A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

Screenshot of a serene VR forest environment featuring two virtual bike riders on a trail, showcasing the multiplayer biking mechanics of VR Multiplayer Wildlife Biking.

VR Multiplayer Wildlife Biking

A VR exergame combining multiplayer stationary biking with wildlife exploration, developed for rehabilitation use. Features include real-time cadence-based movement, animal AI, collaborative and competitive modes, and accessible VR design.

Player firing at a running enemy, hitting them in an industrial environment with crates, containers, and an explosive barrel in the distance.

VR Stealth Shooter

Explore a VR stealth sandbox prototype designed for Oculus Rift S, combining modular AI, physics-driven explosives, dynamic weapon systems, and tactical interactions like knockouts and voice-activated surrenders.

Screenshot of gameplay from VR Bunny Biking Companion showing a friendly bunny character guiding the player through a low-poly nature environment.

VR Bunny Biking Companion

Explore a VR exergame designed for children with disabilities, featuring a motivational AI bunny companion, stationary bike integration, and an accessible, stylized environment focused on engagement and inclusivity.

Hire a senior Unity developer for XR, games & apps

9+ years experience building scalable, performant Unity solutions, XR, games, enterprise apps, prototypes, custom tools, and complex systems.

Available for freelance, consulting, or full project development. I reply within 1 business day.

Get in touch