This 2D A* pathfinding system in Unity features grid-based visualization, animated path rendering, and dynamic obstacle handling. The project demonstrates real-time pathfinding logic with adjustable parameters, offering a practical approach to understanding the algorithm.
Posts Tagged: Pathfinding
A stealth-action top-down shooter inspired by Metal Gear Solid: VR Missions, featuring ten levels, dynamic AI, diverse weapons, and tactical combat. Players complete objectives like evading detection, neutralizing enemies, and unlocking paths using strategic gameplay.
This VR exergame integrates online multiplayer stationary biking and wildlife exploration, using real-time sensor data for movement. Features include animal AI, collaborative and competitive modes, gaze-based interaction, and accessible design tailored for rehabilitative use.
A tactical VR sandbox prototype for Oculus Rift S, featuring stealth mechanics, modular AI, weapon systems, physics-based explosives, and tactical features like knockouts, surrender commands, and a highlight system for planning and execution.
A VR exergame for children with disabilities that pairs stationary bike integration with an AI bunny companion for motivation, in a low-sensory, stylized environment for accessible gameplay. 80% of participants increased exercise time and distance, highlighting the potential of gamification and immersive technology to enhance physical therapy.
All Tags
Have a Project in Mind?
Let’s chat about how I can help bring it to life.
I’ll get back to you within a day.
Get in Touch