All tags

Posts tagged: Pathfinding

Showing all Unity posts tagged with Pathfinding. Explore content related to this topic across different formats – from prototypes and tools to tutorials and deep dives.

Project posts

First-person view in Keep Calm and Kill Demons, aiming a shotgun at a demon emerging from a glowing red portal in a dense forest. The enemy is mid-spawn with swirling energy effects. The HUD shows full health and ammo, with a minimap displaying enemy positions. A radio icon in the bottom left indicates the player is carrying an in-game music device.

Keep Calm and Kill Demons

Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

Screenshot showcasing the A pathfinding algorithm in Unity, featuring a grid-based maze with a highlighted red path from a green starting point to a target destination, demonstrating real-time shortest-path calculation

2D A* Pathfinding System

A detailed look at creating a 2D A pathfinding system in Unity, featuring grid-based visualization, dynamic obstacles, adjustable tile costs, and animated path rendering, with solutions for real-time performance challenges.

Screenshot depicting gameplay from Stealth Action Top-Down Shooter, showcasing a neon grid-based level with a firefight in progress, featuring enemy indicators and a collectible keycard in view.

Stealth Action Top-Down Shooter

A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

Screenshot of a serene VR forest environment featuring two virtual bike riders on a trail, showcasing the multiplayer biking mechanics of VR Multiplayer Wildlife Biking.

VR Multiplayer Wildlife Biking

A VR exergame combining multiplayer stationary biking with wildlife exploration, developed for rehabilitation use. Features include real-time cadence-based movement, animal AI, collaborative and competitive modes, and accessible VR design.

Player firing at a running enemy, hitting them in an industrial environment with crates, containers, and an explosive barrel in the distance.

VR Stealth Shooter

Explore a VR stealth sandbox prototype designed for Oculus Rift S, combining modular AI, physics-driven explosives, dynamic weapon systems, and tactical interactions like knockouts and voice-activated surrenders.

Screenshot of gameplay from VR Bunny Biking Companion showing a friendly bunny character guiding the player through a low-poly nature environment.

VR Bunny Biking Companion

Explore a VR exergame designed for children with disabilities, featuring a motivational AI bunny companion, stationary bike integration, and an accessible, stylized environment focused on engagement and inclusivity.

Want to connect?

I'm always open to technical conversations, new challenges, or just connecting with people who share my interests.

Reach out