Posts tagged: Object pooling
Showing all Unity posts tagged with Object pooling. Explore content related to this topic across different formats – from prototypes and tools to tutorials and deep dives.
Project posts

Smashy Cubes
Built as a Unity Engineer tech test that I later polished into a small toy. Features cube fracturing, object pooling, GPU instancing, impact-driven feedback, and an event-driven game flow.

Keep Calm and Kill Demons
Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

Stealth Action Top-Down Shooter
A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

VR Bunny Biking Companion
Explore a VR exergame designed for children with disabilities, featuring a motivational AI bunny companion, stationary bike integration, and an accessible, stylized environment focused on engagement and inclusivity.
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