A Unity-based dynamic field-of-view (FOV) mesh system for 2D and 3D games, inspired by stealth mechanics. It procedurally generates cone-shaped FOVs, detects obstacles and targets, and provides customizable settings for adaptable gameplay and real-time performance.
Posts Tagged: 3D
A stealth-action top-down shooter inspired by Metal Gear Solid: VR Missions, featuring ten levels, dynamic AI, diverse weapons, and tactical combat. Players complete objectives like evading detection, neutralizing enemies, and unlocking paths using strategic gameplay.
A Unity-based chess game with full rule implementation, move validation, and interactive highlights. Supports standard moves like castling, en passant, and pawn promotion for accurate chess gameplay.
A Mixed Reality HoloLens app enabling users to create and share virtual workspace instructions. Developed it over three years as the sole Unity developer, in collaboration with a design and feedback team. Features include Azure Spatial Anchors, Azure cloud integration, MVVM architecture, and cloud-synced tutorials.
This VR exergame integrates online multiplayer stationary biking and wildlife exploration, using real-time sensor data for movement. Features include animal AI, collaborative and competitive modes, gaze-based interaction, and accessible design tailored for rehabilitative use.
A tactical VR sandbox prototype for Oculus Rift S, featuring stealth mechanics, modular AI, weapon systems, physics-based explosives, and tactical features like knockouts, surrender commands, and a highlight system for planning and execution.
A VR exergame for children with disabilities that pairs stationary bike integration with an AI bunny companion for motivation, in a low-sensory, stylized environment for accessible gameplay. 80% of participants increased exercise time and distance, highlighting the potential of gamification and immersive technology to enhance physical therapy.
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