Case Studies

Discover Insights From My Projects

Explore my Unity case studies to see a range of projects – from prototypes and personal experiments to professional work. I've tackled 2D/3D games, VR, Mixed Reality, and enterprise applications, each bringing unique challenges and solutions.

Each case study offers a concise look at my development process, covering the motivation behind the idea, key features, technologies used, and the solutions I developed to overcome challenges.

WordBaby

WordBaby is a Unity-based Android app for toddlers, combining interactive image-based learning with parental controls and customization. Features include AI-narrated quizzes, book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture, custom UI components, and optimized memory management, it offers a safe, engaging learning experience.

A Unity-based dynamic field-of-view (FOV) mesh system for 2D and 3D games, inspired by stealth mechanics. It procedurally generates cone-shaped FOVs, detects obstacles and targets, and provides customizable settings for adaptable gameplay and real-time performance.

2D A* Pathfinding System

This 2D A* pathfinding system in Unity features grid-based visualization, animated path rendering, and dynamic obstacle handling. The project demonstrates real-time pathfinding logic with adjustable parameters, offering a practical approach to understanding the algorithm.

A stealth-action top-down shooter inspired by Metal Gear Solid: VR Missions, featuring ten levels, dynamic AI, diverse weapons, and tactical combat. Players complete objectives like evading detection, neutralizing enemies, and unlocking paths using strategic gameplay.

Chess

A Unity-based chess game with full rule implementation, move validation, and interactive highlights. Supports standard moves like castling, en passant, and pawn promotion for accurate chess gameplay.

Tutorio

A Mixed Reality HoloLens app enabling users to create and share virtual workspace instructions. Developed it over three years as the sole Unity developer, in collaboration with a design and feedback team. Features include Azure Spatial Anchors, Azure cloud integration, MVVM architecture, and cloud-synced tutorials.

This VR exergame integrates online multiplayer stationary biking and wildlife exploration, using real-time sensor data for movement. Features include animal AI, collaborative and competitive modes, gaze-based interaction, and accessible design tailored for rehabilitative use.

VR Stealth Shooter

A tactical VR sandbox prototype for Oculus Rift S, featuring stealth mechanics, modular AI, weapon systems, physics-based explosives, and tactical features like knockouts, surrender commands, and a highlight system for planning and execution.

A VR exergame for children with disabilities that pairs stationary bike integration with an AI bunny companion for motivation, in a low-sensory, stylized environment for accessible gameplay. 80% of participants increased exercise time and distance, highlighting the potential of gamification and immersive technology to enhance physical therapy.

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